Mafia is a thrilling social deduction game where players use logic, persuasion, and strategic thinking to survive. Each player is secretly assigned a role: Mafia, Citizen, or Neutral — each with their own objectives.
The game alternates between Night and Day phases. At night, the Mafia secretly choose someone to eliminate, while special roles like the Detective and Doctor investigate or protect. During the day, all players debate and vote to eliminate suspects — trying to identify the hidden threats before it’s too late.
The Mafia team wins by outnumbering the Citizens. Citizens win by voting out all Mafia members. Neutral roles create chaos and have their own win conditions — from surviving to the end, to getting themselves lynched, or eliminating everyone else.
Game Features
- Supports both small and large groups (8–25+ players).
- Customizable roles and difficulty levels.
- Great for live game nights, online play, or tournaments.
- Promotes teamwork, bluffing, leadership, and critical thinking.
Whether you’re playing casually with friends or in a competitive setting, Mafia is a dynamic and immersive experience where every game is different.
Choose your role. Trust no one. Survive the night.
Mafia TEAM
Mafia Boss
Team: Mafia
Win Condition: Eliminate all Citizens and avoid detection.
Description: The Mafia Boss is the cunning leader of the criminal underworld. Each night, the Boss chooses one player to eliminate in coordination with the Mafia team. The Boss has the final say and can override team suggestions if needed.
Abilities:
- Leads the Mafia team during the night phase.
- Chooses the final target for elimination after discussion.
- Can coordinate with other Mafia members but keeps anonymity in group formats.
Strategy Tips:
- Blend in as a Citizen during the day and lead confidently at night.
- Use deception and persuasion to manipulate votes.
- Protect your identity — if exposed, your team’s power drops significantly.
Mafia Member
Team: Mafia
Win Condition: Eliminate all Citizens and avoid detection.
Description: The Mafia Member is a loyal enforcer of the Mafia Boss. Each night, they join the Mafia team to choose a target for elimination. They do not act independently but play a crucial role in team coordination and secrecy.
Abilities:
- Participates in Mafia team discussions at night.
- Helps decide on a target to eliminate (Boss has final say).
- Knows the identity of fellow Mafia members.
Strategy Tips:
- Blend into the crowd by pretending to be a Citizen.
- Support the Boss’s decisions and create confusion during the day phase.
- Protect the identity of the Mafia Boss at all costs.
Blackmailer
Team: Mafia
Win Condition: Help the Mafia eliminate all Citizens and control the town.
Description: The Blackmailer is a silent enforcer of the Mafia. Instead of directly killing, the Blackmailer targets one player each night and prevents them from speaking during the following day. This creates confusion and fear among the town, helping the Mafia avoid suspicion and manipulate votes.
Abilities:
- Chooses one player each night to silence.
- The silenced player cannot speak during the next day phase.
- Appears as Mafia-aligned if investigated.
Strategy Tips:
- Target players who are gaining influence or asking too many questions.
- Use silence to protect Mafia members from accusations.
- Coordinate with the Mafia Boss to suppress key town roles.
Mafia Spy
Team: Mafia
Win Condition: Help the Mafia eliminate all Citizens and control the town.
Description: The Mafia Spy is the eyes and ears of the criminal underworld. Unlike other Mafia members, the Spy focuses on gathering intelligence rather than executing kills. At night, the Spy may eavesdrop on Citizen roles and uncover key actions such as healing, investigations, or even conversations, depending on game rules.
Abilities:
- Observes Citizen actions or private conversations during the night phase.
- Reports useful intelligence to help the Mafia make better decisions.
- May detect which players are protecting, investigating, or communicating.
Strategy Tips:
- Share your findings discreetly with the Mafia Boss to guide nightly kills.
- Target high-value Citizens like Detectives or Doctors based on intel.
- Remain silent and unassuming during the day to avoid suspicion.
Framer
Team: Mafia
Win Condition: Help the Mafia eliminate all Citizens and outmaneuver investigative roles.
Description: The Framer is a manipulative member of the Mafia whose role is to mislead investigative roles. Each night, the Framer can choose one player to “frame.” If that player is investigated, they will appear as Mafia-aligned, even if they are not. This creates confusion and casts doubt on truthful information gathered by Detectives or Oracles.
Abilities:
- Selects one player each night to appear guilty to investigations.
- Can be used to protect actual Mafia members by framing others.
- Works best in games with active Detective-type roles.
Strategy Tips:
- Frame players who are gaining trust or leading discussions.
- Use framing to shift blame away from Mafia teammates under suspicion.
- Coordinate with Consigliere or Blackmailer for maximum disruption.
Janitor
Team: Mafia
Win Condition: Help the Mafia eliminate all Citizens and conceal vital role information.
Description: The Janitor specializes in erasing evidence. When the Mafia kills a player, the Janitor can choose to clean the body — meaning the victim’s role will not be revealed to the rest of the players. This creates uncertainty, weakens town coordination, and makes it harder for Citizens to confirm leads or track role patterns.
Abilities:
- Once per night, may clean the Mafia’s kill to hide the target’s role.
- The role of the eliminated player is only revealed to the Janitor (optional).
- Prevents Citizens from confirming kills or adjusting strategy.
Strategy Tips:
- Use cleaning on high-profile targets like Mayor, Detective, or Doctor.
- Combine with misinformation to further confuse the town.
- Be cautious — once your power is exposed, town may vote to eliminate you early.
Consigliere
Team: Mafia
Win Condition: Help the Mafia eliminate all Citizens and take control of the town.
Description: The Consigliere is the Mafia’s personal investigator — a clever and manipulative role that uncovers the exact role of one player each night. Unlike the Detective, the Consigliere reveals full role information, giving the Mafia a major strategic advantage in identifying threats and manipulating the town.
Abilities:
- Investigates one player each night to discover their exact role.
- Shares findings privately with the Mafia team.
- Can help prioritize targets based on threat level to Mafia.
Strategy Tips:
- Target players who are likely special roles (vocal, logical, suspicious).
- Use knowledge to eliminate high-threat roles like Detective or Vigilante.
- Stay low-profile and avoid attracting attention during the day.
Civilian TEAM
Detective
Team: Citizens
Win Condition: Eliminate all Mafia members.
Description: The Detective investigates one player each night to determine whether they are aligned with the Mafia or not. This information is only revealed to the Detective, who must decide how and when to share it without being exposed.
Abilities:
- Investigates one player per night for alignment.
- Finds out whether the player is Mafia-aligned.
- Does not know the specific role.
Strategy Tips:
- Wait for multiple results before acting.
- Subtly influence daytime discussions.
- Avoid early exposure unless critical.
Doctor
Team: Citizens
Win Condition: Eliminate all Mafia members.
Description: The Doctor protects one player from harm each night. If the Mafia targets that player, the Doctor prevents their death. The Doctor can choose to save themselves depending on game rules.
Abilities:
- Chooses one player to protect each night.
- If targeted by Mafia, that player survives.
- May protect themselves (optional rule).
Strategy Tips:
- Try to predict likely Mafia targets.
- Coordinate subtly if you identify the Detective.
- Stay hidden unless exposed for a save.
Bodyguard
Team: Citizens
Win Condition: Eliminate all Mafia members.
Description: The Bodyguard chooses one player to protect each night. If that player is attacked, the Bodyguard dies in their place. They are a one-time shield for the most valuable roles.
Abilities:
- Chooses one player to protect each night.
- Dies if their target is attacked during the night.
- Can’t protect themselves.
Strategy Tips:
- Guard obvious power roles like Mayor or Oracle.
- Announce post-death findings if applicable.
- Don’t reveal unless you’re sure it saves someone important.
Civilian Spy
Team: Citizens
Win Condition: Eliminate all Mafia members.
Description: The Civilian Spy uses stealth and surveillance to gather clues about Mafia activity. Depending on your version of the game, the Spy may detect Mafia visits, eavesdrop on secret chats, or track interactions between players.
Abilities:
- Can observe visits to or from a chosen player (rules may vary).
- May detect Mafia discussions or ability use.
- Does not reveal exact roles, only patterns.
Strategy Tips:
- Look for repeated visitor patterns to identify killers.
- Help the Detective or Mayor with soft guidance.
- Try not to become too vocal — Mafia will target you.
Escort
Team: Citizens
Win Condition: Eliminate all Mafia members.
Description: The Escort distracts one player each night, preventing them from using their ability. This can be used to block Mafia kills or disable dangerous neutral powers.
Abilities:
- Chooses one player to distract each night.
- That player’s night action is canceled.
- Can accidentally block town power roles.
Strategy Tips:
- Block quiet players first — they might be hiding something.
- Be careful not to disrupt Doctor or Detective.
- Work with confirmed roles to coordinate blocks.
Lookout
Team: Citizens
Win Condition: Eliminate all Mafia members.
Description: The Lookout chooses one player each night to watch. They see the names of any other players who visit that person, helping identify both Mafia and helpful roles.
Abilities:
- Watches a player each night.
- Sees who visits them (but not what they do).
- Can help expose Mafia movement or confirm town roles.
Strategy Tips:
- Watch people who are likely to be targets (Mayor, Doctor).
- Share visit data subtly during the day.
- Use info to verify if Mafia lied during voting discussions.
Lover
Team: Special/Paired (may vary)
Win Condition: Survive with your paired Lover (alignment may vary).
Description: Lovers are bound to each other. If one Lover dies, the other dies immediately from heartbreak. Depending on your game’s setup, Lovers may be on the same team or come from opposite factions and must secretly protect each other.
Abilities:
- Emotionally linked to one other player.
- If one dies, the other dies automatically.
- Can share a private channel if allowed.
Strategy Tips:
- Protect your partner at all costs.
- If you’re paired with an enemy, hide your true role.
- May need to play neutral to win together.
Mayor
Team: Citizens
Win Condition: Eliminate all Mafia members.
Description: The Mayor has the power of leadership. Once revealed, their vote counts as double during the day. Revealing comes with risk, as the Mafia will likely target them quickly.
Abilities:
- Can reveal their identity to the town once per game.
- After revealing, their vote counts as two.
- Cannot be healed or hidden after reveal (optional rule).
Strategy Tips:
- Reveal when town needs decisive voting control.
- Be cautious if no Doctor is available.
- Coordinate with trusted players before revealing.
Medium
Team: Citizens
Win Condition: Eliminate all Mafia members.
Description: The Medium has a supernatural connection with the dead. At night, they can communicate with deceased players to gather information or final words. In some versions, they can reveal a dead player’s role or speak publicly after death.
Abilities:
- Speaks with dead players during the night.
- Can act as a messenger between the living and the dead.
- May reveal one role from the graveyard (optional).
Strategy Tips:
- Ask the dead if they learned anything before dying.
- Use your knowledge subtly to influence votes.
- Remain alive as long as possible to act as town’s memory.
Oracle
Team: Citizens
Win Condition: Eliminate all Mafia members.
Description: The Oracle has a vision of the truth. Before the game begins, they select one player. If the Oracle is killed, the alignment (or exact role) of the chosen player will be revealed to the town.
Abilities:
- Selects one player at game start or night one.
- If killed, reveals their target’s alignment or role.
- Can’t change target mid-game.
Strategy Tips:
- Pick a player likely to stay alive — even Mafia members.
- Use your death strategically to expose Mafia.
- Warn others if you think you’ll be targeted.
Vigilante
Team: Citizens
Win Condition: Eliminate all Mafia members.
Description: The Vigilante has a gun — and the right to use it. At night, the Vigilante may choose to shoot another player. However, if they kill a fellow Citizen, they may die from guilt (optional rule).
Abilities:
- May kill one player per night.
- Can act alone but risks harming the town.
- May die from guilt after killing an innocent (variant).
Strategy Tips:
- Act only if you’re confident about your target.
- Confirm suspicious players through patterns or votes.
- Coordinate with Oracle or Medium for timing.
NEUTRALS
Serial Killer
Team: Neutral
Win Condition: Be the last player standing.
Description: The Serial Killer is a lone predator who kills one player each night. They are hostile to all sides and must outlast both Mafia and Citizens. No one is safe — even other Neutrals.
Abilities:
- Kills one player per night.
- Immune to most night attacks (optional rule).
- Wins only if everyone else is eliminated.
Strategy Tips:
- Kill selectively to avoid early suspicion.
- Use chaos between Mafia and Citizens to hide.
- Stay quiet and avoid drawing votes during the day.
Bomber
Team: Neutral
Win Condition: Kill a certain number of players with a bomb (custom rule).
Description: The Bomber plants an explosive on one player per night. After a set number of bombs or on command, the Bomber detonates them — killing the bombed players and possibly others in a chain reaction.
Abilities:
- Plants a bomb on one player each night.
- Can choose when to detonate (or auto after 3 bombs).
- Multiple deaths possible in a single explosion.
Strategy Tips:
- Bomb players quietly over multiple nights.
- Detonate when suspicion grows or chaos benefits you.
- Act like a Citizen or Mafia to avoid detection.
Executioner
Team: Neutral
Win Condition: Get your assigned target lynched.
Description: The Executioner has a simple goal — frame their assigned target and get them voted out during the day. If their target is killed another way, the Executioner becomes a Jester (or Citizen, depending on rules).
Abilities:
- Assigned one target at the start of the game.
- Must get that target lynched (day vote).
- May become a Jester if the target dies otherwise.
Strategy Tips:
- Subtly raise suspicion about your target.
- Don’t overdo it or town might suspect your motives.
- If turned Jester, change your strategy accordingly.
Jester
Team: Neutral
Win Condition: Get lynched by the town.
Description: The Jester wins if they are executed during the day. They thrive on chaos and misdirection. If successful, the Jester may even take revenge on a player who voted against them.
Abilities:
- No night actions.
- Wins if lynched by vote.
- May kill a random voter post-lynch (optional rule).
Strategy Tips:
- Act suspicious — but not too suspicious.
- Create just enough doubt to earn votes.
- If revenge is active, target enemies subtly.
Necromancer
Team: Neutral
Win Condition: Custom (based on resurrection use or alliances).
Description: The Necromancer wields dark magic to control the dead. Each night, they can raise a deceased player to temporarily reuse their ability, creating confusion or gaining advantages for themselves or allies.
Abilities:
- Chooses one dead player’s role to reuse each night.
- May mimic their ability once (Detective, Doctor, etc.).
- Cannot resurrect players permanently (unless variant rules allow).
Strategy Tips:
- Pick useful roles like Vigilante or Oracle to mimic.
- Stay neutral early, and ally with whoever gives best survival odds.
- Use abilities to create chaos, then fade into the background.
Survivor
Team: Neutral
Win Condition: Stay alive until the end of the game.
Description: The Survivor has no offensive abilities and wins by simply staying alive. They can choose to ally with Citizens or Mafia — whoever ensures their survival. In some versions, they may have a limited-use bulletproof vest to survive attacks.
Abilities:
- No direct powers.
- Optional: 1–2 uses of a night vest to avoid death.
- Can win with either Mafia or Citizens — as long as alive.
Strategy Tips:
- Don’t be too visible or threatening early on.
- Offer support to the likely winning side late game.
- Use bluffing and alliance-making to survive votes.